Campaign Introduction



The town of Loudwater sits at the confluence of the Delimbiyr and Grayflow rivers. The forested shoulders of the Star Mounts rise above the town in the northwestern sky. These cloud-veiled peaks remind the townspeople that beyond the town’s walls stretch wild lands, where deadly monsters threaten the unwary.

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The current year is 1479 DR, the Year of the Ageless One, and the 105th year of the Spellplague. It is 7 Flamerule, the height of summer. Even so, it never gets very hot in Loudwater. As the afternoon creeps along and the sun begins to set, city-goers are out and about in the South Wall Market, finishing up their daily tasks such as fetching water from the market well, loading up carts for the day, and doing some last-minute browsing at the various venders. Patrons are starting to filter into the Antler and Thistle, a popular retreat in the South Wall Market.

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Merchants, caravan guards, local craftsfolk, hunters, farmers, and retired adventurers treat the Antler and Thistle as a second home. In the tavern’s common room, talk turns to tales of hostile tribes and barrows glimpsed through mists; folk speak warily of goblins in the Southwood, of the serpent folk of Najara, and of ancient, ruined kingdoms.

The tavern attracts young and old with its warm company and tall tales. But before buying any ale for one of the inn’s regulars, a visitor should think carefully. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure—or the path to a quick death.

Welcome, this is where the adventure will start. Along with creating your character, please add into his background why he is in Loudwater. It could be a simple as coming to visit an old friend or family member to just passing through, to you live there. You could have lived there for years or just moved there a short while ago. It is up to you as long as it is reasonable.